
This playbook explains how to execute Tiny as Position 4 effectively in Patch 7.40c within structured Rivals matches. Tiny wins through burst execution, clean rotations and disciplined combo timing. Your job is to create early kills and snowball tempo.
Starting Items





If Avalanche and Toss are both off cooldown and your lane partner is ready, look for a kill window.
Core principle: Avalanche first, then immediately Toss while the target is still inside the Avalanche area.
Tiny thrives on early movement.
Before Blink: Play around your lane partner and short-range engagements.
After Blink: You become a roaming kill threat across the map.
Why Toss first: It scales burst damage rapidly and enhances kill potential.
Avalanche second: Provides reliable AoE control and combo setup.
Early Game


Core Setup

Blink defines your impact window.
Extensions






Rule: Do not delay Blink for greedy upgrades.
Tiny is not a sustained fighter early. You are a burst initiator.
If combo fails, disengage.
Your strongest mid-game window is before enemies have heavy defensive items.
If facing multiple blink heroes, prioritise vision and coordinated jumps.
Combo fully online.
Blink Dagger unlocks map-wide threat.
Ranged Toss initiation significantly increases control.
Your tempo is highest in early-mid game.
Tiny can stall games by punishing positioning mistakes.
Want to put this to the test? Join a tournament