
This playbook explains how to execute Rubick support effectively in Patch 7.40c within structured Rivals matches. Rubick wins through positioning, spell priority awareness and disciplined Spell Steal usage. Your impact depends on decision-making, not raw stats.
Starting Items





Fade Bolt is both harassment and defensive damage mitigation.
If the enemy carry relies heavily on right-click damage, prioritise Fade Bolt trades.
Why Arcane Supremacy second: It amplifies damage and increases the impact of stolen spells.
Level 6 is your first major power spike.
Telekinesis is your reliable disable.
Spell Steal defines your ceiling.
Core principle: Position at the edge of fights and wait for high-impact spells.
If you cannot steal a fight-changing spell, default to utility and control.
Early Game


Core Setup


Blink is your most important timing. It allows:
Extensions





Prioritise positioning over greed.
Between 15 and 35 minutes, fights are frequent and chaotic. This is where Rubick thrives.
If you die before stealing, your impact drops sharply.
If facing global silences or heavy mana pressure, prioritise defensive items early.
Spell Steal unlocks your core identity.
Blink Dagger enables consistent steals and initiations.
Aghanim’s Scepter significantly increases stolen spell impact.
Your scaling is tied directly to enemy spell quality.
Rubick can stall games by turning one enemy mistake into a teamfight swing.
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